- The Intramural Program will furnish scorecards and balls.
- The intramural staff will provide scorekeeper.
- The intramural staff will provide scorekeeper.
- For safety and injury prevention, exposed jewelry, such as wrist watches, bracelets, earrings, and neck
chains MUST NOT be worn during games.
- It is compulsory to wear shoes during the game.
- A regulation game will be Six (6) overs per innings.
- Each game will consist of 2 innings.
- If scores are tied the match ends in a draw.
- An official team consists of at least 8 players, Playing 6 and 2 substitutes.
- A team must have all 6 players to start and continue a game.
- In case a team doesn’t have 6 players to start the game it will be a default forfeit and points will be
awarded to other team.
- If both team fail to show up with 6 players on time it will be a double forfeit and points will be shared.
- The team player line up should be reported by the captain on the registration table before the start of
- We are not allowing any byrunner for any player.
- There can be a maximum of 6 players in the field.
- Only Captains are allowed to speak with the umpire in case of any objection
- Runs scored in the power play will be doubled at the end of the over.
- If a batsman fails to take the power play, the last over i.e. 6th over will be a power play over.
- Players will be allowed to use their own cricket bats.
- Batsman should take care that there is no damage made on the basketball court on purpose. The same will
result in elimination from the match and the entire IM Leagues.
- No runs will be allotted on a dead ball. The bowler will have to re-bowl the ball.
- Umpire’s decision will be called as final decision.
- A team will consist of 6 batsmen and won’t be allowed to substitute once the game starts.
- There should be 3 batting pairs for every match, a batting pair as to play for only 2 overs, For every
2 overs the batting pair retires and the next batting pair comes in to the crease.
- When a batsman gets out 5 runs will be deducted from the total score for every single out.
- The current batsman will be allowed to choose the batting power-play. The batsman should tell the umpire
at the start of the over
- The batsman standing on the non-strike end cannot run until the ball is bowled. If the bowler stumps the
non-strike wicket and batsman is out of crease the batsman will be termed out without any warnings.
- Batsman cannot cover all three stumps before the bowler bowls.
- If a batsman switches his stance from a Left hand Batsman to a Right Hand Batsman or vice versa there will
be no Leg side wide ball called.
- If a fielder is standing in the line of the wicket, it will called a No-Ball when the batsman claims it
to the leg umpire.
- If the batsman tries to hold the ball in an illegal way be during the play he will called OUT.
- An innings consists of 6 overs per side. Each of the 6 overs has to be bowled by a different bowler.
- The bowler should bowl 6 legitimate balls to complete an over. Once a bowler bowls the first ball, he cannot
be changed and has to complete the over
- The bowler should specify the side of bowling at the start of the over. Failure will result in a No-Ball
- Step bowling will be called a No-Ball.
- Out of bound is a Re-bowl.
- Once the bowler is defined and the batsman takes the batting power play, the bowler cannot be replaced.
- Full toss ball above the waist height is a No-Ball.
- One bounce above the shoulder is a No-Ball, no warnings.
- There is an all-time field restriction of 2 fielder in between the two wicket area and 2 fielders near
the boundary wall.
- Fielders won’t be allowed to have a run start before the ball is bowled.
- Failure in the above field placing will result in a No Ball.
- If a ball is caught on the boundary wall and there is contact between the wall and the fielder it will
be termed as 4 runs or 6 runs.
- If the ball hits the roof obstacles, the ball is considered in play. If a catch is taken after the ball
hits the roof obstacles, the same is considered out.
- If a ball bounces of the side wall the batsman are free to take a run as there are no specific runs allotted
after hitting the side walls.
Extras are runs scored by means other than when the ball is hit by a batsman. Extras are not credited to
any batsman, and are recorded by the scorer separately. The total number of runs for the innings is equal
to the sums of the individual batsmen's scores and the extras. There are four types of extras: no balls,
wide’s, byes, and leg byes.
WAYS OF GETTING OUT (any kind of out batting team gets minus 5 runs) & (any kind of wicket it will be added
to the bowler)
The bowler must bowl each ball keep both his feet on the ground. Step bowlingwill be a NO-ball. The umpire
at that end calls ``no ball'' immediately in a loud voice. The batsman may play and score runs as usual,
and may not be out by any means except run out, handle the ball, hit the ball twice, or obstructing the
field. Further, if the batsman does not score any runs from the ball, one run is added to the batting
team's score. Also, the bowler must bowl an extra ball in his over to compensate.
Wide Ball: If the bowler bowls the ball far to one side or over the head of the batsman,so making
it impossible to score, the umpire will signal the ball as a wide. This gives the batting team one run
and the bowler must re-bowl the ball.
Byes:NO Byes run are allowed.
Leg Byes: No Leg Bye runs are allowed.
Caught: If a fielder catches the ball on the full after the batsman has hit it with his bat.However,
if the fielder catches the ball, but either during the catch or immediately afterwards touches or steps
over the boundary, then the batsman scores six runs and is not out.
Bowled: If the batsman misses the ball and it hits and breaks the wicket directly from thebowler's
delivery. The batsman is out whether or not he is behind his popping crease. He is also out bowled if
the ball breaks the wicket after deflecting from his bat or body. The batsman is not out if the wicket
does not break.
(Leg before the Wicket): No LBW out in this league
Stumped: If a batsman misses the ball and in attempting to play it steps outside his crease,he is
out stumped if the wicket-keeper gathers the ball and breaks the wicket with it before the batsman can
ground part of his body or his bat behind his crease.
Run Out: If a batsman is attempting to take a run, or to return to his crease after an abortedrun,
and a fielder breaks that batsman's wicket with the ball while he is out of the crease. The fielder may
either break the wicket with a hand which holds the ball, or with the ball directly. It is possible for
the non-striker to be run out if the striker hits the ball straight down the pitch towards the non-striker's
wicket, and the bowler deflects the ball on to the wicket while the non-striker is out of his crease.
If the ball is hit directly on to the non-striker's wicket, without being touched by a fielder, then
the non-striker is not out. If the non-striker leaves his crease (inpreparation to run) while the bowler
is running up, the bowler may run him out without bowling the ball. Batsmen cannot be run out while the
ball is dead - so they may confer in the middle of the pitch between deliveries if they desire. In case
of double run outs during the same play the one is out first will be dismissed.
Hit Wicket: If, in attempting to hit a ball or taking off for a first run, the batsman touches andbreaks
the wicket. This includes with the bat or dislodged pieces of the batsman's equipment - even a helmet
Hit the Ball Twice: If a batsman hits a delivery with his bat and then deliberately hits the ballagain
for any reason other than to defend his wicket from being broken by the ball. If the ball is bouncing
or rolling around near the stumps, the batsman is entitled to knock it away so as to avoid being bowled,
but not to score runs.